54 research outputs found

    2D-to-3D facial expression transfer

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    © 20xx IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.Automatically changing the expression and physical features of a face from an input image is a topic that has been traditionally tackled in a 2D domain. In this paper, we bring this problem to 3D and propose a framework that given an input RGB video of a human face under a neutral expression, initially computes his/her 3D shape and then performs a transfer to a new and potentially non-observed expression. For this purpose, we parameterize the rest shape --obtained from standard factorization approaches over the input video-- using a triangular mesh which is further clustered into larger macro-segments. The expression transfer problem is then posed as a direct mapping between this shape and a source shape, such as the blend shapes of an off-the-shelf 3D dataset of human facial expressions. The mapping is resolved to be geometrically consistent between 3D models by requiring points in specific regions to map on semantic equivalent regions. We validate the approach on several synthetic and real examples of input faces that largely differ from the source shapes, yielding very realistic expression transfers even in cases with topology changes, such as a synthetic video sequence of a single-eyed cyclops.Peer ReviewedPostprint (author's final draft

    Segmentation, classification and modelization of textures by means of multiresolution decomposition techniques

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    Consultable des del TDXTítol obtingut de la portada digitalitzadaEl análisis de texturas es un área de estudio interesante con suficiente peso específico dentro de los diferentes campos que componen la visión por ordenador. En este trabajo hemos desarrollado métodos específicos para resolver aspectos importantes de dicha área. El primer acercamiento al tema viene de la mano de un problema de segmentación de un tipo de texturas muy concreto como son las imágenes microscópicas de láminas de mármol. Este primer tipo de imágenes se componen de un conjunto de granos cuyas formas y tamaños sirven a los especialistas para identificar, catalogar y determinar el origen de dichas muestras. Identificar y analizar los granos que componen tales imágenes de manera individual necesita de una etapa de segmentación. En esencia, esto implica la localización de las fronteras representadas en este caso por valles que separan zonas planas asociadas a los granos. De los diferentes métodos estudiados para la detección de dichos valles y para el caso concreto de imágenes petrográficas son los basados en técnicas de morfología matemática los que han dado mejores resultados. Además, la segmentación requiere un filtrado previo para el que se han estudiado nuevamente un conjunto de posibilidades entre las que cabe destacar los algoritmos multirresolución basados en wavelets. El segundo problema que hemos atacado en este trabajo es la clasificación de imágenes de textura. En él también hemos utilizado técnicas multirresolución como base para su resolución. A diferencia de otros enfoques de carácter global que encontramos extensamente en la literatura sobre texturas, nos hemos centrado en problemas donde las diferencias visuales entre las clases de dichas texturas son muy pequeñas. Y puesto que no hemos establecido restricciones fuertes en este análisis, las estrategias desarrolladas son aplicables a un extenso espectro de texturas, como pueden ser las baldosas cerámicas, las imágenes microscópicas de pigmentos de efecto, etc. El enfoque que hemos seguido para la clasificación de texturas implica la consecución de una serie de pasos. Hemos centrado nuestra atención en aquellos pasos asociados con las primeras etapas del proceso requeridas para identificar las características importantes que definen la textura, mientras que la clasificación final de las muestras ha sido realizada mediante métodos de clasificación generales. Para abordar estos primeros pasos dentro del análisis hemos desarrollado una estrategia mediante la cual las características de una imagen se ajustan a un modelo que previamente hemos definido, uno de entre varios modelos que están ordenados por complejidad. Estos modelos están asociados a algoritmos específicos y sus parámetros así como a los cálculos que de ellos se derivan. Eligiendo el modelo adecuado, por tanto, evitamos realizar cálculos que no nos aportan información útil para la clasificación. En un tercer enfoque hemos querido llegar a una descripción de textura que nos permita de forma sencilla su clasificación y su síntesis. Para conseguir este objetivo hemos adoptado por un modelo probabilístico. Dicha descripción de la textura nos permitirá la clasificación a través de la comparación directa de modelos, y también podremos, a partir del modelo probabilístico, sintetizar nuevas imágenes. Para finalizar, comentar que en las dos líneas de trabajo que hemos expuesto, la segmentación y la clasificación de texturas, hemos llegado a soluciones prácticas que han sido evaluadas sobre problemas reales con éxito y además las metodologías propuestas permiten una fácil extensión o adaptación a nuevos casos. Como líneas futuras asociadas a estos temas trataremos por un lado de adaptar la segmentación a imágenes que poco o nada tienen que ver con las texturas, en las que se perseguirá la detección de sujetos y objetos dentro de escenas, como apuntamos más adelante en esta misma memoria. Por otro lado, y relacionado con la clasificación, abordaremos un problema todavía sin solución como es el de la ingeniería inversa en pigmentos de efecto, en otras palabras la determinación de los constituyentes en pinturas metalizadas, y en el que utilizaremos los estudios aquí presentados como base para llegar a una posible solución.An interesting problem in computer vision is the analysis of texture images. In this work, we have developed specific methods to solve important aspects of this problem. The first approach involves segmentation of a specific type of textures, i.e. those of microscopy images of thin marble sections. These images comprise a pattern of grains whose sizes and shapes help specialists to identify the origin and quality of marble samples. To identify and analyze individual grains in these images represents a problem of image segmentation. In essence, this involves identifying boundary lines represented by valleys which separate flat areas corresponding to grains. Of several methods tested, we found those based on mathematical morphology particularly successful for segmentation of petrographical images. This involves a pre-filtering step for which again several approaches have been explored, including multiresolution algorithms based on wavelets. In the second approach we have also used multiresolution analyses to address the problem of classifying texture images. In contrast to more global approaches found in the literature, we have explored situations where visual differences between textures are rather subtle. Since we have tried to impose relatively few restrictions on these analyses, we have developed strategies that are applicable to a wide range of related texture images, such as images of ceramic tiles, microscopic images of effect pigments, etc. The approach we have used for the classification of texture images involves several technical steps. We have focused our attention in the initial low-level analyses required to identify the general features of the image, whereas the final classification of samples has been performed using generic classification methods. To address the early steps of image analysis, we have developed a strategy whereby the general features of the image fit one of several pre-defined models with increasing levels of complexity. These models are associated to specific algorithms, parameters and calculations for the analysis of the image, thus avoiding calculations that do not provide useful information. Finally, in a third approach we want to arrive to a description of textures in such a way that it should be able to classify and synthesize textures. To reach this goal we adopt a probabilistic model of the texture. This description of the texture allows us to compare textures through comparison of probabilistic models, and also use those probabilities to generate new similar images. In conclusion, we have developed strategies of segmentation and classification of textures that provide solutions to practical problems and are potentially applicable with minor modifications to a wide range of situations. Future research will explore (i) the possibility of adapting segmentation to the analysis of images that do not necessarily involve textures, e.g. localization of subjects in scenes, and (ii) classification of effect pigment images to help identify their components

    Els fars davanters a ull de càmara

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    La contínua innovació en els sistemes d'il·luminació dels automòbils comporta també una millora en els sistemes d'avaluació. Aquests estan basats en la comparació dinàmica, és a dir, que siguin els propis experts o usuaris qui comprovin la qualitat dels fars durant una sèrie de proves de conducció. L'inconvenient d'aquesta mena d'avaluació és que resulta força costós, i la capacitat de retenció visual a curt termini de les persones no assegura uns resultats definitius. Per això, el departament de Desenvolupament Elèctric, Il·luminació i Senyalització del Centre Tècnic de SEAT, a Martorell, i el Centre de Visió per Computador de la UAB han ideat un sistema de gravació, del que després es podran visionar els fotogrames i fer-ne la comparació. És necessari però, sincronització i alineació espacial entre els fotogrames per ajustar correctament els resultats a la realitat de la conducció.La continua innovación en los sistemas de iluminación de los automóviles comporta también una mejora en los sistemas de evaluación. Éstos están basados en la comparación dinámica, es decir, que sean los propios expertos o usuarios quienes comprueben la calidad de los faros durante una serie de pruebas de conducción. El inconveniente de este tipo de evaluación es que resulta bastante costoso, y la capacidad de retención visual a corto plazo de las personas no asegura unos resultados definitivos. Por eso, el departamento de Desarrollo Eléctrico, Iluminación y Señalización del Centro Técnico de SEAT, en Martorell, i el Centro de Visión por Computador de la UAB han ideado un sistema de grabación, del que después se podrán visionar los videos y realizar la comparación. Es necesario sin embargo, sincronización y alineación espacial entre los fotogramas para ajustar correctamente los resultados a la realidad de la conducción.Continuous innovation in headlamp systems also implies an improvement in how they are assessed. These assessment systems are based on dynamic comparison, i.e., experts or users themselves assess the quality of headlamps by means of different driving tests. The disadvantages of this type of assessment are the elevated cost and the fact that short-term visual retention does not guarantee definitive results. For this reason, the Department of Electrical, Lighting and Signal Development at SEAT's Technical Centre in Martorell, and Computer Vision Centre of UAB have created a recording system. The frames from these recordings will later be viewed and compared. However, first they will have to be spatially synchronised and aligned in order to adjust the results to real driving situations

    Taking advantage of hyperspectral imaging classification of urinary stones against conventional infrared spectroscopy

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    The analysis of urinary stones is mandatory for the best management of the disease after the stone passage in order to prevent further stone episodes. Thus the use of an appropriate methodology for an individualized stone analysis becomes a key factor for giving the patient the most suitable treatment. A recently developed hyperspectral imaging methodology, based on pixel-to-pixel analysis of near-infrared spectral images, is compared to the reference technique in stone analysis, infrared (IR) spectroscopy. The developed classification model yields >90% correct classification rate when compared to IR and is able to precisely locate stone components within the structure of the stone with a 15 µm resolution. Due to the little sample pretreatment, low analysis time, good performance of the model, and the automation of the measurements, they become analyst independent; this methodology can be considered to become a routine analysis for clinical laboratories

    Segmentation of aerial images for plausible detail synthesis

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    The visual enrichment of digital terrain models with plausible synthetic detail requires the segmentation of aerial images into a suitable collection of categories. In this paper we present a complete pipeline for segmenting high-resolution aerial images into a user-defined set of categories distinguishing e.g. terrain, sand, snow, water, and different types of vegetation. This segmentation-for-synthesis problem implies that per-pixel categories must be established according to the algorithms chosen for rendering the synthetic detail. This precludes the definition of a universal set of labels and hinders the construction of large training sets. Since artists might choose to add new categories on the fly, the whole pipeline must be robust against unbalanced datasets, and fast on both training and inference. Under these constraints, we analyze the contribution of common per-pixel descriptors, and compare the performance of state-of-the-art supervised learning algorithms. We report the findings of two user studies. The first one was conducted to analyze human accuracy when manually labeling aerial images. The second user study compares detailed terrains built using different segmentation strategies, including official land cover maps. These studies demonstrate that our approach can be used to turn digital elevation models into fully-featured, detailed terrains with minimal authoring efforts.Peer ReviewedPostprint (author's final draft

    Regeneración de campus para la creación de un laboratorio vivo de sostenibilidad ("living lab") en el Campus de Excelencia Internacional de Moncloa

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    La Universidad Politécnica de Madrid (UPM) a través de su Centro de Innovación en Tecnología para el Desarrollo Humano (itdUPM) está propiciando la generación de conciencia, conocimiento y soluciones innovadoras que contribuyen al cumplimiento de los Objetivos de Desarrollo Sostenible a través de un edificio que sirve como laboratorio de prueba para nuevas tecnologías verdes y como plataforma de ideación colaborativa y activación social

    Frequency, risk factors, and outcomes of hospital readmissions of COVID-19 patients

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    To determine the proportion of patients with COVID-19 who were readmitted to the hospital and the most common causes and the factors associated with readmission. Multicenter nationwide cohort study in Spain. Patients included in the study were admitted to 147 hospitals from March 1 to April 30, 2020. Readmission was defined as a new hospital admission during the 30 days after discharge. Emergency department visits after discharge were not considered readmission. During the study period 8392 patients were admitted to hospitals participating in the SEMI-COVID-19 network. 298 patients (4.2%) out of 7137 patients were readmitted after being discharged. 1541 (17.7%) died during the index admission and 35 died during hospital readmission (11.7%, p = 0.007). The median time from discharge to readmission was 7 days (IQR 3-15 days). The most frequent causes of hospital readmission were worsening of previous pneumonia (54%), bacterial infection (13%), venous thromboembolism (5%), and heart failure (5%). Age [odds ratio (OR): 1.02; 95% confident interval (95% CI): 1.01-1.03], age-adjusted Charlson comorbidity index score (OR: 1.13; 95% CI: 1.06-1.21), chronic obstructive pulmonary disease (OR: 1.84; 95% CI: 1.26-2.69), asthma (OR: 1.52; 95% CI: 1.04-2.22), hemoglobin level at admission (OR: 0.92; 95% CI: 0.86-0.99), ground-glass opacification at admission (OR: 0.86; 95% CI:0.76-0.98) and glucocorticoid treatment (OR: 1.29; 95% CI: 1.00-1.66) were independently associated with hospital readmission. The rate of readmission after hospital discharge for COVID-19 was low. Advanced age and comorbidity were associated with increased risk of readmission

    Remdesivir in Very Old Patients (≥80 Years) Hospitalized with COVID-19: Real World Data from the SEMI-COVID-19 Registry

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    Background: Large cohort studies of patients with COVID-19 treated with remdesivir have reported improved clinical outcomes, but data on older patients are scarce. Objective: This work aims to assess the potential benefit of remdesivir in unvaccinated very old patients hospitalized with COVID-19; (2) Methods: This is a retrospective analysis of patients >= 80 years hospitalized in Spain between 15 July and 31 December 2020 (SEMI-COVID-19 Registry). Differences in 30-day all-cause mortality were adjusted using a multivariable regression analysis. (3) Results: Of the 4331 patients admitted, 1312 (30.3%) were >= 80 years. Very old patients treated with remdesivir (n: 140, 10.7%) had a lower mortality rate than those not treated with remdesivir (OR (95% CI): 0.45 (0.29-0.69)). After multivariable adjustment by age, sex, and variables associated with lower mortality (place of COVID-19 acquisition; degree of dependence; comorbidities; dementia; duration of symptoms; admission qSOFA; chest X-ray; D-dimer; and treatment with corticosteroids, tocilizumab, beta-lactams, macrolides, and high-flow nasal canula oxygen), the use of remdesivir remained associated with a lower 30-day all-cause mortality rate (adjusted OR (95% CI): 0.40 (0.22-0.61) (p < 0.001)). (4) Conclusions: Remdesivir may reduce mortality in very old patients hospitalized with COVID-19
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